Live Demo

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In this demo we'll learn


Creating Smithy-Enabled Objects

Creating and Configuring a Socket Object

Creating and Configuring Plug Objects

Testing in the Assembler

Runtime Generation Coding


Testing in Game Mode

Next Steps

To learn about generating interesting visual assets through jitter controls and tag management, check out the Strategy Game Tile Tutorial

For a focus on equipping Smithy-generated objects with important data, behaviors, and components, check out the FPS Arsenal Tutorial

To see how Smithy can be used to generate content in a 2D, data-centric environment, check out the RPG Hero Tutorial